The OSRS Combat Level Formula
Old School RuneScape calculates combat level using a formula that combines a "base" component from your defensive stats with the highest of three possible "combat style" components — melee, ranged, or magic — so your combat level reflects your strongest fighting style, not the sum of everything:
Base = 0.25 × (Defence + Hitpoints + ⌊Prayer ÷ 2⌋)
Melee = 0.325 × (Attack + Strength)
Ranged = 0.325 × ⌊Ranged × 1.5⌋
Magic = 0.325 × ⌊Magic × 1.5⌋
Combat Level = ⌊Base + max(Melee, Ranged, Magic)⌋
Why Only the Highest Style Counts
This design means training multiple combat styles to high levels doesn't stack your combat level indefinitely — only your best style's contribution counts alongside your defensive base. This is why "pure" accounts (which skip Defence training to keep combat level low relative to Attack/Strength) exist as a build strategy in OSRS's PvP scene.
Practical Uses
- Planning PvP account builds ("pures") that maximize offensive stats while minimizing combat level
- Checking whether you meet a boss or minigame's minimum/maximum combat level requirement
- Tracking your account's overall combat progression as you train different skills